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InstancedMeshNodeStartInstanceIndex Property

StartInstanceIndex can be set to an index that will render only instances from the specified start index on. When the value is changed it is recommended to set the MeshIndexBufferDataChanged and BoundsChanged flags with calling NotifySceneNodeChange(SceneNodeSceneNodeDirtyFlags) method.

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.1.9105.2048
Syntax
C#
public int StartInstanceIndex { get; set; }

Property Value

Int32
See Also