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InstancedMeshNodeIsCastingShadow Property

Gets or sets a Boolean that specifies if this SceneNode is casing shadow. This means that if IsCastingShadow is true, then 3D objects rendered with this SceneNode will create shadow; if false shadow will not be created. This works for VarianceShadowRenderingProvider and PlanarShadowRenderingProvider but not for ScreenSpaceAmbientOcclusionRenderingProvider.

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.0.8865.1045
Syntax
C#
public bool IsCastingShadow { get; set; }

Property Value

Boolean

Implements

IShadowCastingNodeIsCastingShadow
See Also