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StandardMaterialBaseDiffuseTextureSampler Property

Gets the GpuSampler that defines how the diffuse texture is read by the graphics card. The sampler can be set by DiffuseTextureSamplerType or by calling the SetDiffuseTextureSampler(GpuSampler) method.

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public GpuSampler? DiffuseTextureSampler { get; }

Property Value

GpuSampler

Implements

IDiffuseTextureMaterialDiffuseTextureSampler
See Also