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GpuSampler Class

Sampler defines how the texture bitmap is read by the GPU.
Inheritance Hierarchy

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public class GpuSampler : GpuDeviceComponent

The GpuSampler type exposes the following members.

Properties
 NameDescription
Public propertySampler Vulkan Sampler
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Methods
 NameDescription
Public methodStatic memberCreate Returns a newly created GpuSampler and a DisposeToken to dispose the sampler.
Protected methodDispose Releases unmanaged and managed resources (when disposing is true). This method may be called only from the CheckAndDispose(Boolean) method and must not be called manually by the user.
(Overrides ComponentBaseDispose(Boolean))
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See Also