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StandardMaterialBaseHasTransparency Property |
Gets or sets a boolean that specifies if this material is semi-transparent and needs to be alpha blended with the scene.
This value is automatically set to true when
Opacity is set to a value smaller than 1.
When using DiffuseTextures, user need to manually set the HasTransparency value based on the texture format and content.
Namespace: Ab4d.SharpEngine.MaterialsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax See Also