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ModelUtilsSetCustomRenderingLayer Method

Sets the CustomRenderingLayer on all child models of the specified sceneNode (or on the specified ModelNode if it is specified as sceneNode).

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static void SetCustomRenderingLayer(
	SceneNode? sceneNode,
	RenderingLayer? customRenderingLayer
)

Parameters

sceneNode  SceneNode
ModelNode or GroupNode
customRenderingLayer  RenderingLayer
custom RenderingLayer
See Also