|
ModelUtilsSetCustomRenderingLayer Method |
Sets the
CustomRenderingLayer on all child models of the specified sceneNode (or on the specified ModelNode if it is specified as sceneNode).
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public static void SetCustomRenderingLayer(
SceneNode? sceneNode,
RenderingLayer? customRenderingLayer
)
Parameters
- sceneNode SceneNode
- ModelNode or GroupNode
- customRenderingLayer RenderingLayer
- custom RenderingLayer
See Also