 |
ModelUtilsSetMaterialOpacity Method |
Goes through all models in the models hierarchy that start with the specified sceneNode and sets the Opacity Materials and BackMaterials to the specified opacity value.
Materials need to be defined as StandardMaterial objects.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic static void SetMaterialOpacity(
SceneNode? sceneNode,
float newOpacityValue
)
Parameters
- sceneNode SceneNode
- ModelNode or GroupNode
- newOpacityValue Single
- new opacity value that is set to materials (1 means fully opaque - no transparency; 0 means fully transparent)
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.ModelUtils.SetMaterialOpacity(Ab4d.SharpEngine.SceneNodes.SceneNode,System.Single)"]
See Also