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ModelUtilsSetMaterialOpacity Method

Goes through all models in the models hierarchy that start with the specified sceneNode and sets the Opacity Materials and BackMaterials to the specified opacity value. Materials need to be defined as StandardMaterial objects.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static void SetMaterialOpacity(
	SceneNode? sceneNode,
	float newOpacityValue
)

Parameters

sceneNode  SceneNode
ModelNode or GroupNode
newOpacityValue  Single
new opacity value that is set to materials (1 means fully opaque - no transparency; 0 means fully transparent)
See Also