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ModelUtilsSetMaterialOpacity Method |
Goes through all models in the models hierarchy that start with the specified sceneNode and sets the Opacity Materials and BackMaterials to the specified opacity value.
Materials need to be defined as StandardMaterial objects.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic static void SetMaterialOpacity(
SceneNode? sceneNode,
float newOpacityValue
)
Parameters
- sceneNode SceneNode
- ModelNode or GroupNode
- newOpacityValue Single
- new opacity value that is set to materials (1 means fully opaque - no transparency; 0 means fully transparent)
See Also