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ModelUtilsPositionAndScaleSceneNode Method |
PositionAndScaleSceneNode method translates and scales the sceneNode so that it is positioned according to position and positionType parameters
and that it will fit into the size defined by finalSize parameter.
This method may call
Update method in case the BoundingBox is Empty.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public static void PositionAndScaleSceneNode(
SceneNode sceneNode,
Vector3 position,
PositionTypes positionType,
Vector3 finalSize,
bool preserveAspectRatio = true,
bool preserveCurrentTransformation = true
)
Parameters
- sceneNode SceneNode
- SceneNode to center and scale
- position Vector3
- Vector3 that specifies position of the sceneNode
- positionType PositionTypes
- type of position
- finalSize Vector3
- Vector3 that specifies the new size of the sceneNode (if preserveAspectRatio is true, then min scale will be used to fit the model into the size)
- preserveAspectRatio Boolean (Optional)
- if true, then the scale is uniform (using the min required scale to fit the model into finalSize)
- preserveCurrentTransformation Boolean (Optional)
- if true, then the translation and scale transform are added to the existing transform.
See Also