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ModelUtilsPositionSceneNode Method

PositionSceneNode method translates the sceneNode so that it is positioned according to position and positionType parameters. This method may call Update method in case the BoundingBox is Empty.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public static void PositionSceneNode(
	SceneNode sceneNode,
	Vector3 position,
	PositionTypes positionType,
	bool preserveCurrentTransformation = true
)

Parameters

sceneNode  SceneNode
SceneNode to position
position  Vector3
Vector3 that specifies position of the sceneNode
positionType  PositionTypes
type of position
preserveCurrentTransformation  Boolean  (Optional)
if true, then the translate and scale transform are added to the existing transform.
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.ModelUtils.PositionSceneNode(Ab4d.SharpEngine.SceneNodes.SceneNode,System.Numerics.Vector3,Ab4d.SharpEngine.Common.PositionTypes,System.Boolean)"]

See Also