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RenderedNodeCustomRenderingLayer Property

Gets or sets a custom RenderingLayer that will contain the RenderingItem objects created by this ObjectNode. If CustomRenderingLayer is null (by default), then the RenderingItem will be put into RenderingLayer based on the material and complexity of the mesh.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
public RenderingLayer? CustomRenderingLayer { get; set; }

Property Value

RenderingLayer
See Also