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MultiMaterialModelNodeGetCenterPosition Method |
Returns center position of this MultiMaterialModelNode.
Center position is calculated from the center position of the bounding box that is
transformed by the
Transform (when applyTransformation parameter is true).
When mesh is not defined or no sub meshes are added, then (0, 0, 0) is returned (regardless of the Transformation).
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic override Vector3 GetCenterPosition(
bool applyTransformation = true,
bool updateIfDirty = true
)
Parameters
- applyTransformation Boolean (Optional)
- when true (by default), then mesh center is transformed by Transform
- updateIfDirty Boolean (Optional)
- when true (by default), then mesh is updated if it is dirty
Return Value
Vector3center position or (0, 0, 0) when mesh is not defined or no sub meshes are added
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.MultiMaterialModelNode.GetCenterPosition(System.Boolean,System.Boolean)"]
See Also