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MultiMaterialModelNodeDisposeWithMaterials Method |
DisposeWithMaterials disposes this MultiMaterialModelNode and also disposes all the materials that are used by this MultiMaterialModelNode.
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public void DisposeWithMaterials(
bool disposeTexture = true
)
Parameters
- disposeTexture Boolean (Optional)
- when true (by default) and when the material defines a texture (GpuImage), then it is also disposed (if it is not cached by the Scene).
See Also