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MultiMaterialModelNodeDisposeWithMaterials Method

DisposeWithMaterials disposes this MultiMaterialModelNode and also disposes all the materials that are used by this MultiMaterialModelNode.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public void DisposeWithMaterials(
	bool disposeTexture = true
)

Parameters

disposeTexture  Boolean  (Optional)
when true (by default) and when the material defines a texture (GpuImage), then it is also disposed (if it is not cached by the Scene).
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.MultiMaterialModelNode.DisposeWithMaterials(System.Boolean)"]

See Also