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MultiMaterialModelNodeDisposeWithMaterials Method |
DisposeWithMaterials disposes this MultiMaterialModelNode and also disposes all the materials that are used by this MultiMaterialModelNode.
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic void DisposeWithMaterials(
bool disposeTexture = true
)
Parameters
- disposeTexture Boolean (Optional)
- when true (by default) and when the material defines a texture (GpuImage), then it is also disposed (if it is not cached by the Scene).
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.MultiMaterialModelNode.DisposeWithMaterials(System.Boolean)"]
See Also