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MultiMaterialModelNodeDisposeWithMaterials Method

DisposeWithMaterials disposes this MultiMaterialModelNode and also disposes all the materials that are used by this MultiMaterialModelNode.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public void DisposeWithMaterials(
	bool disposeTexture = true
)

Parameters

disposeTexture  Boolean  (Optional)
when true (by default) and when the material defines a texture (GpuImage), then it is also disposed (if it is not cached by the Scene).
See Also