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ModelNodeDisposeWithMaterial Method

DisposeWithMaterial disposes this SceneNode and also disposes the Material and BackMaterial even if the materials were created by the user and then set to the Material or BackMaterial properties. (in this case the standard Dispose method does not dispose the materials).

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public void DisposeWithMaterial(
	bool disposeTexture = true
)

Parameters

disposeTexture  Boolean  (Optional)
when true (by default) and when the material defines a texture (GpuImage), then it is also disposed (if it is not cached by the Scene).
See Also