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ModelNodeGetLocalBoundingBox Method

Gets the BoundingBox of this SceneNode in local coordinates. The BoundingBox is transformed by transformation on this SceneNode but not by parent's transformations. When updateIfDirty parameter is true (by default) and when SceneNode's DirtyFlags have MeshDirty set, then this method will also call UpdateMesh method (this can regenerate the mesh). When updateIfDirty parameter is false then the current value of protected localBoundingBox field is returned.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public override BoundingBox GetLocalBoundingBox(
	bool updateIfDirty = true
)

Parameters

updateIfDirty  Boolean  (Optional)
when true (by default) then Update method is called in case mesh is dirty; when false the current value of protected localBoundingBox field is returned.

Return Value

BoundingBox
BoundingBox of this SceneNode in local coordinates
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.ModelNode.GetLocalBoundingBox(System.Boolean)"]

See Also