DisposeWithMeshAndMaterial first disposes the Mesh object and then calls the DisposeWithMaterial(Boolean) method to dispose the materials and SceneNode.
Namespace:Ab4d.SharpEngine.SceneNodes Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
when true (by default) then Material and BackMaterial that are set to this MeshModelNode are disposed (event when they are set by the user and are not created in this MeshModelNode).
disposeTextureBoolean (Optional)
when true (by default) and when the material defines a texture (GpuImage), then it is also disposed (if it is not cached by the Scene).
Remarks
[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.MeshModelNode.DisposeWithMeshAndMaterial(System.Boolean,System.Boolean)"]