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ExtensionsSetName(ShaderModule, VulkanDevice, String) Method

Sets the debug name of the ShaderModule so that the name can be read in a graphics debugger.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static void SetName(
	this ShaderModule vulkanObject,
	VulkanDevice vulkanDevice,
	string name
)

Parameters

vulkanObject  ShaderModule
ShaderModule
vulkanDevice  VulkanDevice
parent VulkanDevice
name  String
name of the ShaderModule

Usage Note

In Visual Basic and C#, you can call this method as an instance method on any object of type ShaderModule. When you use instance method syntax to call this method, omit the first parameter. For more information, see Extension Methods (Visual Basic) or Extension Methods (C# Programming Guide).
See Also