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ShaderModule Structure

A non-dispatchable handle owned by a VkDevice.
Inheritance Hierarchy
SystemObject
  SystemValueType
    Ab4d.VulkanShaderModule

Namespace: Ab4d.Vulkan
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public struct ShaderModule : IVulkanNonDispatchableHandle, 
	IEquatable<ShaderModule>

The ShaderModule type exposes the following members.

Constructors
 NameDescription
Public methodShaderModuleInitializes a new instance of the ShaderModule class
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Properties
 NameDescription
Public propertyHandle 
Public propertyStatic memberNull 
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Methods
Operators
Extension Methods
 NameDescription
Public Extension MethodSetName Sets the debug name of the ShaderModule so that the name can be read in a graphics debugger.
(Defined by Extensions)
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See Also