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ExtensionsSetName(Framebuffer, VulkanDevice, String) Method |
Sets the debug name of the Framebuffer so that the name can be read in a graphics debugger.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax See Also