| Name | Description |
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| SetName(Buffer, VulkanDevice, String) |
Sets the debug name of the Silk.NET.Vulkan.Buffer so that the name can be read in a graphics debugger.
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| SetName(BufferView, VulkanDevice, String) |
Sets the debug name of the Silk.NET.Vulkan.BufferView so that the name can be read in a graphics debugger.
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| SetName(CommandBuffer, VulkanDevice, String) |
Sets the debug name of the CommandBuffer so that the name can be read in a graphics debugger.
|
| SetName(CommandPool, VulkanDevice, String) |
Sets the debug name of the CommandPool so that the name can be read in a graphics debugger.
|
| SetName(DescriptorPool, VulkanDevice, String) |
Sets the debug name of the DescriptorPool so that the name can be read in a graphics debugger.
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| SetName(DescriptorSet, VulkanDevice, String) |
Sets the debug name of the DescriptorSet so that the name can be read in a graphics debugger.
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| SetName(DescriptorSetLayout, VulkanDevice, String) |
Sets the debug name of the DescriptorSetLayout so that the name can be read in a graphics debugger.
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| SetName(DescriptorUpdateTemplate, VulkanDevice, String) |
Sets the debug name of the DescriptorUpdateTemplate so that the name can be read in a graphics debugger.
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| SetName(Device, VulkanDevice, String) |
Sets the debug name of the Device so that the name can be read in a graphics debugger.
|
| SetName(DeviceMemory, VulkanDevice, String) |
Sets the debug name of the DeviceMemory so that the name can be read in a graphics debugger.
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| SetName(Event, VulkanDevice, String) |
Sets the debug name of the Event so that the name can be read in a graphics debugger.
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| SetName(Fence, VulkanDevice, String) |
Sets the debug name of the Fence so that the name can be read in a graphics debugger.
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| SetName(Framebuffer, VulkanDevice, String) |
Sets the debug name of the Framebuffer so that the name can be read in a graphics debugger.
|
| SetName(Image, VulkanDevice, String) |
Sets the debug name of the Image so that the name can be read in a graphics debugger.
|
| SetName(ImageView, VulkanDevice, String) |
Sets the debug name of the ImageView so that the name can be read in a graphics debugger.
|
| SetName(Pipeline, VulkanDevice, String) |
Sets the debug name of the Pipeline so that the name can be read in a graphics debugger.
|
| SetName(PipelineCache, VulkanDevice, String) |
Sets the debug name of the PipelineCache so that the name can be read in a graphics debugger.
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| SetName(PipelineLayout, VulkanDevice, String) |
Sets the debug name of the PipelineLayout so that the name can be read in a graphics debugger.
|
| SetName(QueryPool, VulkanDevice, String) |
Sets the debug name of the QueryPool so that the name can be read in a graphics debugger.
|
| SetName(Queue, VulkanDevice, String) |
Sets the debug name of the Queue so that the name can be read in a graphics debugger.
|
| SetName(RenderPass, VulkanDevice, String) |
Sets the debug name of the RenderPass so that the name can be read in a graphics debugger.
|
| SetName(Sampler, VulkanDevice, String) |
Sets the debug name of the Sampler so that the name can be read in a graphics debugger.
|
| SetName(Semaphore, VulkanDevice, String) |
Sets the debug name of the Silk.NET.Vulkan.Semaphore so that the name can be read in a graphics debugger.
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| SetName(ShaderModule, VulkanDevice, String) |
Sets the debug name of the ShaderModule so that the name can be read in a graphics debugger.
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| SetName(SurfaceKHR, VulkanDevice, String) |
Sets the debug name of the SurfaceKHR so that the name can be read in a graphics debugger.
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| SetName(SwapchainKHR, VulkanDevice, String) |
Sets the debug name of the SwapchainKHR so that the name can be read in a graphics debugger.
|