Base |
public abstract class BaseModelUIElement3D : BaseUIElement3D
The BaseModelUIElement3D type exposes the following members.
Name | Description | |
---|---|---|
BaseModelUIElement3D | Constructor |
Name | Description | |
---|---|---|
BackMaterial | Gets or sets the BackMaterial of the 3D model | |
Material | Gets or sets the Material of the 3D model |
Name | Description | |
---|---|---|
OnGeometryChanged | OnGeometryChanged | |
OnUpdateModel |
OnUpdateModel is called in response to InvalidateModel and provides
a place to set the Visual3DModel property
(Overrides UIElement3DOnUpdateModel) | |
RefreshGeometry | Recreates the Visual3D geometry | |
RefreshMaterial | Resets the Content's material | |
SetGeometry | Sets the Content of the Visual3D |
Name | Description | |
---|---|---|
GeometryChanged | Notify that the geometry was changed |
Name | Description | |
---|---|---|
BackMaterialProperty | BackMaterialProperty | |
MaterialProperty | MaterialProperty |
Name | Description | |
---|---|---|
DumpHierarchy |
Display details about the hierarchy of Visual3D children to Debug console (for example to Visual Studio's Immediate window).
(Defined by Extensions) | |
GetName |
Gets name of the Visual3D that was previously set by SetName extension method.
(Defined by Extensions) | |
SetName |
Sets Name property to Visual3D. Note that if name is not correct for WPF, it can be corrected (name must start with a letter or the underscore character (_), and must contain only letters, digits, or underscores).
In this case the SetName method will set the corrected name to the object and return false (in this case you can call GetName to get the corrected name). True is returned when the original name is set to the object.
(Defined by Extensions) |