Cylinder |
public class CylinderUIElement3D : BaseModelUIElement3D
The CylinderUIElement3D type exposes the following members.
Name | Description | |
---|---|---|
CylinderUIElement3D | Constructor |
Name | Description | |
---|---|---|
BottomCenterPosition | Gets or sets the center position of the bottom circle that defines the cone | |
Height | Gets or sets the height of the cylinder | |
IsSmooth | Gets or sets a value that specifies if the cylinder is smooth (true) or if the edges on the cylinder are sharp (false) | |
Radius | Gets or sets the radius of the cylinder | |
Segments | Gets or sets the number of segments that define the top and bottom circles of the cylinder |
Name | Description | |
---|---|---|
RefreshGeometry |
Recreates the Visual3D geometry
(Overrides BaseModelUIElement3DRefreshGeometry) |
Name | Description | |
---|---|---|
BottomCenterPositionProperty | BottomCenterPositionProperty | |
HeightProperty | HeightProperty | |
IsSmoothProperty | IsSmoothProperty | |
RadiusProperty | RadiusProperty | |
SegmentsProperty | SegmentsProperty |
Name | Description | |
---|---|---|
DumpHierarchy |
Display details about the hierarchy of Visual3D children to Debug console (for example to Visual Studio's Immediate window).
(Defined by Extensions) | |
GetName |
Gets name of the Visual3D that was previously set by SetName extension method.
(Defined by Extensions) | |
SetName |
Sets Name property to Visual3D. Note that if name is not correct for WPF, it can be corrected (name must start with a letter or the underscore character (_), and must contain only letters, digits, or underscores).
In this case the SetName method will set the corrected name to the object and return false (in this case you can call GetName to get the corrected name). True is returned when the original name is set to the object.
(Defined by Extensions) |