Ab3d.DXEngine reference help
Ab3d.DXEngine reference help
Ab3d.DXEngine Namespaces
Ab3d.DirectX Namespaces
Ab3d.DirectX.Materials
PixelMaterial Class
PixelMaterial Properties
AlphaClipThreshold Property
CreateDynamicBuffer Property
DiffuseTextures Property
FixedUpVector Property
HasTransparency Property
IsCircularPixel Property
IsWorldSize Property
PixelColor Property
PixelColors Property
PixelSize Property
PixelSizes Property
ReadZBuffer Property
SamplerStates Property
TextureBlendState Property
TextureResourceName Property
TextureSize Property
VertexColorsVertexBufferBinding Property
VertexScalesVertexBufferBinding Property
WriteZBuffer Property
Pixel
Material
Texture
Blend
State Property
Gets a BlendState that is used to render the texture. If null a CommonStates.Opaque will be used. Call
SetTexture(ShaderResourceView, Size2, Color4, SamplerState, BlendState, String)
or
SetTexture(ShaderResourceView, Size2, SamplerState, BlendState, String)
to set this property.
Namespace:
Ab3d.DirectX.Materials
Assembly:
Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax
C#
Copy
public
BlendState
TextureBlendState
{
get
; }
Property Value
BlendState
Implements
IDiffuseTextureMaterial
TextureBlendState
See Also
Reference
PixelMaterial Class
Ab3d.DirectX.Materials Namespace
See
Ab3d.DXEngine home page
to get more information about the Ab3d.DXEngine library.
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