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PixelMaterialTextureBlendState Property

Gets a BlendState that is used to render the texture. If null a CommonStates.Opaque will be used. Call SetTexture(ShaderResourceView, Size2, Color4, SamplerState, BlendState, String) or SetTexture(ShaderResourceView, Size2, SamplerState, BlendState, String) to set this property.

Namespace: Ab3d.DirectX.Materials
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax
C#
public BlendState TextureBlendState { get; }

Property Value

BlendState

Implements

IDiffuseTextureMaterialTextureBlendState
See Also