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PixelMaterialReadZBuffer Property

Gets or sets a Boolean that specifies if Z buffer is read when rendering the pixel - if the depth test is done when rendering the pixel. If false then the pixel is rendered regardless of its depth - if is rendered even if it is behind some other 3D objects.

Namespace: Ab3d.DirectX.Materials
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax
C#
public bool ReadZBuffer { get; set; }

Property Value

Boolean

Implements

IZBufferStateMaterialReadZBuffer
See Also