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PixelMaterialIsWorldSize Property

When true then the PixelSize is specified in 3D world coordinates (when using perspective camera, the size of the pixel is smaller when it is farther away from the camera). When false (by default), then the size is defined in screen coordinates (the size of the pixel is always the same regardless of the distance from the camera).

Namespace: Ab3d.DirectX.Materials
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax
C#
public bool IsWorldSize { get; set; }

Property Value

Boolean

Implements

IPixelMaterialIsWorldSize
See Also