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PixelMaterialSetTexture(ShaderResourceView, Size2, Color4, SamplerState, BlendState, String) Method |
SetTexture method sets the specified texture to be rendered for each pixel.
This value is used when the object does not provide a
PixelMaterial.
This also sets the
PixelColor to colorMask.
When rendering texture, AlphaClipThreshold is set to 0.5 (pixel with alpha color values below this value will be clipped).
To remove the texture, set the pixelTexture to null or call
RemoveTexture.
Namespace: Ab3d.DirectX.MaterialsAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax public void SetTexture(
ShaderResourceView pixelTexture,
Size2 textureSize,
Color4 colorMask,
SamplerState textureSamplerState = null,
BlendState textureBlendState = null,
string textureResourceName = null
)
Parameters
- pixelTexture ShaderResourceView
- ShaderResourceView that represents the texture
- textureSize Size2
- size of the texture
- colorMask Color4
- Color4 that represents the color mask. This value is set to the PixelColor property
- textureSamplerState SamplerState (Optional)
- optional SamplerState
- textureBlendState BlendState (Optional)
- optional BlendState
- textureResourceName String (Optional)
- optional texture resource name
See Also