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Pixel |
public class PixelMaterial : Material, IPixelMaterial, IVertexColorMaterial, ITransparentMaterial, IVertexScaleMaterial, IDiffuseTextureMaterial, IAlphaPreMultipliedMaterial
The PixelMaterial type exposes the following members.
Name | Description | |
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![]() | PixelMaterial(String) | Constructor with white color and pixel size set to 1. |
![]() | PixelMaterial(Color4, Single, String) | Constructor |
![]() | PixelMaterial(Color4, Boolean, Single, String) | Constructor |
![]() | PixelMaterial(Color4, Single, Boolean, String) | Constructor |
Name | Description | |
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![]() | AlphaClipThreshold | Pixels with alpha color values below this value will be clipped (not rendered and their depth will not be written to depth buffer). Expected values are between 0 and 1. When 0 then alpha clipping is disabled - this means that also pixels with alpha value 0 are fully processed (they are not visible but its depth value is still written so objects that are rendered afterwards and are behind the pixel will not be visible). Default value is 0.5f. |
![]() | DiffuseTexture | Gets or sets a GpuImage objects that define the texture. When rendering texture, the colors from texture are multiplied by the PixelColor (White color is used when a texture is set and PixelColor is not changed by the user). When user does not set the PixelColor but sets the DiffuseTexture, then the PixelColor is automatically set to White color to preserve the colors in the texture. The GpuImage is not disposed when disposing this Material. |
![]() | DiffuseTextureSampler | Gets the GpuSampler that defines how the diffuse texture is read by the graphics card. The sampler can be set by DiffuseTextureSamplerType or by calling the SetDiffuseTextureSampler(GpuSampler) method. |
![]() | DiffuseTextureSamplerType | Gets or sets the sampler type for the diffuse texture. Sampler type defines how the texture is read by the graphics card. Default value is Mirror. Setting this property sets the DiffuseTextureSampler with the actual GpuSampler when the material is initialized. It is also possible to set the DiffuseTextureSampler by calling the SetDiffuseTextureSampler(GpuSampler) method. |
![]() | HasTransparency | HasTransparency can be set when PixelColors is used and can specify if any of the pixel color has alpha value less than 1. When this property not set and PixelColors is used, then all colors are checked to see if there is any transparent color. |
![]() | IsPreMultipliedAlphaColor | When IsPreMultipliedAlphaColor is true (false by default), then the PixelColor and PixelColors array contains pre-multiplied colors (color components multiplied with alpha value). Default value is false. |
![]() | PixelColor | Gets or sets the Color4 of pixels. When PixelColors array is set, the value of this property is used as a mask that is multiplied with each color defined in the array. By default, the PixelColor value is not alpha pre-multiplied. To use alpha pre-multiplied colors, set the IsPreMultipliedAlphaColor property to true. If this property is not set and when PixelColors property is set, then the default value of this property is Color.White (no color mask). When PixelColors is not set, then the default value of this property is Colors.Black. |
![]() | PixelColors | Gets or sets a Color4 array that specifies the colors for each pixel. When color's alpha is 0, the pixel is not rendered. By default, the color values are not alpha pre-multiplied. To use alpha pre-multiplied colors, set the IsPreMultipliedAlphaColor property to true. When PixelColors array is set, the PixelColor is used as a mask that is multiplied with each color defined in the array (set PixelColor to White to use the values specified in this array). When null, the color of all the pixels is set by the color defined by the PixelColor property. When individual values of PixelColors are changed, you need to call UpdatePixelColors method for the changes to take effect. |
![]() | PixelSize | Gets or sets the width and height of the pixel in screen space units. This value is scaled with DPI scale factor. Default value is 1. |
![]() | PixelSizes | Gets or sets a float array that specifies the sizes for each pixel. When size is less of equal to 0, the pixel is not rendered. When PixelSizes array is set, the PixelSize value is multiplied with each size defined in the array (set PixelSize to 1 to use the values specified in this array). When null, the size of all the pixels is set by the value defined by the PixelSize property. When individual values of PixelSizes are changed, you need to call UpdatePixelSizes method for the changes to take effect. |
![]() | TextureSource | Gets a source string that can contain file name or other string that defines the source of this GpuImage (TextureSource is read from GpuImage object and can be null even when DiffuseTexture is set). |
![]() | VertexColorsBuffer | Gets a GpuBuffer for an array of Color4 values where each value represents a color of one position (vertex). |
![]() | VertexScaleBuffer | Gets a GpuBuffer for an array of float values where each value represents a scale (or size) of one position (pixel). |
Name | Description | |
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![]() | Dispose |
Dispose
(Overrides MaterialDispose(Boolean)) |
![]() | OnDiffuseTextureDisposing | OnDiffuseTextureDisposing |
![]() | OnEffectChanged |
OnEffectChanged is called after the effect is changed - overridden methods can return false to prevent the change of effect.
(Overrides MaterialOnEffectChanged(Effect, Effect)) |
![]() | OnInitializeSceneResources |
Initializes resources with the specified Scene and GpuDevice.
This method can be overriden and is called from InitializeSceneResources(Scene) method.
(Overrides MaterialOnInitializeSceneResources(Scene, VulkanDevice)) |
![]() | SetDiffuseTextureSampler | SetDiffuseTextureSampler method sets the DiffuseTextureSampler to the specified sampler. It also sets the DiffuseTextureSamplerType to Other. It is also possible to set the DiffuseTextureSampler to a common sampler by setting the DiffuseTextureSamplerType. |
![]() | ToString |
ToString
(Overrides MaterialToString) |
![]() | UpdatePixelColors | UpdatePixelColors must be called when the values in the PixelColors array is changed. The method recreates the GpuBuffer that defined the pixel color data for the graphics card. |
![]() | UpdatePixelColorsTransparency | UpdatePixelColorsTransparency method check if any color in the PixelColors has Alpha value less than 1 and sets HasTransparency accordingly. |
![]() | UpdatePixelSizes | UpdatePixelSizes must be called when the values in the PixelSizes array is changed. The method recreates the GpuBuffer that defined the pixel sizes data for the graphics card. |
[Missing <remarks> documentation for "T:Ab4d.SharpEngine.Materials.PixelMaterial"]