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InitializedSceneComponent Class

InitializedSceneComponent class is a base abstract class for all components that are created without a Scene object. The Scene object is provided later when the InitializeSceneResources(Scene) method is called and the the Scene property is set.
Inheritance Hierarchy

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public abstract class InitializedSceneComponent : ComponentBase, 
	IInitializedSceneComponent

The InitializedSceneComponent type exposes the following members.

Constructors
 NameDescription
Protected methodInitializedSceneComponent Initializes a new instance of the InitializedSceneComponent class.
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Properties
 NameDescription
Public propertyIsInitialized Gets a Boolean that specifies if this component has already been initialized.
Public propertyScene Gets the parent Scene (can be null).
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Methods
 NameDescription
Protected methodCheckIfInitialized 
Protected methodCreateClone
(Overrides ComponentBaseCreateClone)
Public methodInitializeSceneResources Initializes this component. The specified scene must be initialized (has the GpuDevice property set). This method calls a virtual OnInitializeSceneResources(Scene, VulkanDevice) that can be used by a derived class to create the resources.
Protected methodOnInitializeSceneResources Initializes resources with the specified Scene and GpuDevice. This method can be override and is called from InitializeSceneResources(Scene) method.
Protected methodOnResourcesInitialized OnResourcesInitialized
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Events
 NameDescription
Public eventSceneResourcesInitialized ResourcesInitialized event is triggered after the resources were initialized by calling the InitializeSceneResources(Scene) method.
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See Also