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PixelMaterialPixelSizes Property

Gets or sets a float array that specifies the sizes for each pixel. When size is less of equal to 0, the pixel is not rendered. When PixelSizes array is set, the PixelSize value is multiplied with each size defined in the array (set PixelSize to 1 to use the values specified in this array). When null, the size of all the pixels is set by the value defined by the PixelSize property. When individual values of PixelSizes are changed, you need to call UpdatePixelSizes method for the changes to take effect.

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public float[]? PixelSizes { get; set; }

Property Value

Single

[Missing <value> documentation for "P:Ab4d.SharpEngine.Materials.PixelMaterial.PixelSizes"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Materials.PixelMaterial.PixelSizes"]

See Also