Click or drag to resize
Ab4d.SharpEngine logo

SubMeshStartIndexLocation Property

Start index in IndexBuffer in the Mesh that was used to create the MultiMaterialModelNode. Note that index numbers are not triangle indexes but indices in the IndexBuffer. For example to set start location to the second triangle, set StartIndexLocation to 3 (indices from 0 to 2 define the first triangle). This number is clamped to a value between zero and triangle indices count.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public int StartIndexLocation { get; set; }

Property Value

Int32

[Missing <value> documentation for "P:Ab4d.SharpEngine.Meshes.SubMesh.StartIndexLocation"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Meshes.SubMesh.StartIndexLocation"]

See Also