Click or drag to resize
Ab4d.SharpEngine logo

SubMeshStartIndexLocation Property

Start index in IndexBuffer in the Mesh that was used to create the MultiMaterialModelNode. Note that index numbers are not triangle indexes but indices in the IndexBuffer. For example to set start location to the second triangle, set StartIndexLocation to 3 (indices from 0 to 2 define the first triangle). This number is clamped to a value between zero and triangle indices count.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public int StartIndexLocation { get; set; }

Property Value

Int32
See Also