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SubMeshMaterialIndex Property

Gets or sets an index of the material defined in the Materials list in the MultiMaterialModelNode. The material is used to render the front side of the triangles defined by this sub mesh. When smaller than 0, then the front side material is not rendered for this sub mesh.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
public int MaterialIndex { get; set; }

Property Value

Int32
See Also