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SubMeshBackMaterialIndex Property

Gets or sets an index of the material defined in the Materials list in the MultiMaterialModelNode. The material is used to render the back side of the triangles defined by this sub mesh. When smaller than 0, then the back front side material is not rendered for this sub mesh.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public int BackMaterialIndex { get; set; }

Property Value

Int32
See Also