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SubMeshIndexCount Property |
Number of triangle indices to render. For example, when set to 6, then 2 triangles will be rendered.
This number is clamped to a value between zero and triangle indices count minus StartIndexLocation.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public int IndexCount { get; set; }
Property Value
Int32See Also