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HitTestOptionsOverlayRenderingLayer Property

When OverlayRenderingLayer is specified, then the objects that are assigned to that rendering layer will be considered closer to the camera than objects from other rendering layers. This means that the GetClosestHitObject method will return objects from the specified rendering queue even if in 3D space they are behind objects from other rendering layers. When calling GetAllHitObjects, then this property does not have effect.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public RenderingLayer? OverlayRenderingLayer { get; set; }

Property Value

RenderingLayer
See Also