Hit |
When true then only one hit result is get from one SceneNode.
When false (by default), then multiple hit results can be created by one SceneNode (for example one hit result when ray enters the object and one hit result when ray leaves the object).
This property is used only by the GetAllHitObjects(Ray, SceneNode, HitTestOptions) method and not by GetClosestHitObject(Ray, SceneNode, HitTestOptions) method.