 |
HitTestOptionsGetOnlyFrontFacingTriangles Property |
When true then only triangles that have normals (calculated from triangle positions) oriented in the opposite direction as the ray are returned (because ray is usually created from the camera's position this returns only triangles that are facing the camera).
When false (by default), all hit triangles are returned regardless of their orientation.
Namespace: Ab4d.SharpEngine.CommonAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic bool GetOnlyFrontFacingTriangles { get; set; }
Property Value
Boolean[Missing <value> documentation for "P:Ab4d.SharpEngine.Common.HitTestOptions.GetOnlyFrontFacingTriangles"]
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Common.HitTestOptions.GetOnlyFrontFacingTriangles"]
See Also