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HitTestOptionsGetOnlyFrontFacingTriangles Property

When true then only triangles that have normals (calculated from triangle positions) oriented in the opposite direction as the ray are returned (because ray is usually created from the camera's position this returns only triangles that are facing the camera). When false (by default), all hit triangles are returned regardless of their orientation.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public bool GetOnlyFrontFacingTriangles { get; set; }

Property Value

Boolean
See Also