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HitTestOptionsGetOnlyFrontFacingTriangles Property

When true then only triangles that have normals (calculated from triangle positions) oriented in the opposite direction as the ray are returned (because ray is usually created from the camera's position this returns only triangles that are facing the camera). When false (by default), all hit triangles are returned regardless of their orientation.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
public bool GetOnlyFrontFacingTriangles { get; set; }

Property Value

Boolean
See Also