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HitTestOptionsGetOnlyFrontFacingTriangles Property

When true then only triangles that have normals (calculated from triangle positions) oriented in the opposite direction as the ray are returned (because ray is usually created from the camera's position this returns only triangles that are facing the camera). When false (by default), all hit triangles are returned regardless of their orientation.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public bool GetOnlyFrontFacingTriangles { get; set; }

Property Value

Boolean

[Missing <value> documentation for "P:Ab4d.SharpEngine.Common.HitTestOptions.GetOnlyFrontFacingTriangles"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Common.HitTestOptions.GetOnlyFrontFacingTriangles"]

See Also