Click or drag to resize
Ab4d.SharpEngine logo

EngineRuntimeOptionsValidateMeshDataOnGpu Property

When true then the content of mesh vertex and index buffer is checked with the content that is actually written on the GPU. This validation is very expensive because all mesh data needs to be copied from the GPU to the main memory to be checked. Usually setting should found all the problems without using this validation.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public static bool ValidateMeshDataOnGpu { get; set; }

Property Value

Boolean

[Missing <value> documentation for "P:Ab4d.SharpEngine.Common.EngineRuntimeOptions.ValidateMeshDataOnGpu"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Common.EngineRuntimeOptions.ValidateMeshDataOnGpu"]

See Also