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EngineRuntimeOptionsDisposingAssignedMaterial Property

Gets or sets what action is taken when a material that is still assigned to a SceneNode is disposed. Default value is NoAction.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static EngineRuntimeOptionsWarningActionLevel DisposingAssignedMaterial { get; set; }

Property Value

EngineRuntimeOptionsWarningActionLevel
See Also