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VulkanDeviceCopyDataToGpuImage(Image, Int32, Int32, Int32, AccessFlags, ImageLayout, PipelineStageFlags, DeviceMemory, Int32, Byte, ImageLayout, AccessFlags, PipelineStageFlags) Method


Namespace: Ab4d.SharpEngine.Vulkan
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
public void CopyDataToGpuImage(
	Image targetVulkanImage,
	int width,
	int height,
	int mipLevels,
	AccessFlags currentAccessMask,
	ImageLayout currentImageLayout,
	PipelineStageFlags currentStageMask,
	DeviceMemory imageDeviceMemory,
	int imageMemorySize,
	byte[] data,
	ImageLayout targetImageLayout = ImageLayout.TransferSrcOptimal,
	AccessFlags targetImageAccessMask = AccessFlags.TransferRead,
	PipelineStageFlags targetImageStageMask = PipelineStageFlags.Transfer
)

Parameters

targetVulkanImage  Image
 
width  Int32
 
height  Int32
 
mipLevels  Int32
 
currentAccessMask  AccessFlags
 
currentImageLayout  ImageLayout
 
currentStageMask  PipelineStageFlags
 
imageDeviceMemory  DeviceMemory
 
imageMemorySize  Int32
 
data  Byte
 
targetImageLayout  ImageLayout  (Optional)
 
targetImageAccessMask  AccessFlags  (Optional)
 
targetImageStageMask  PipelineStageFlags  (Optional)
 
See Also