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VulkanDeviceCopyDataToGpuImage(Image, Int32, Int32, Int32, AccessFlags, ImageLayout, PipelineStageFlags, DeviceMemory, Int32, Byte, ImageLayout, AccessFlags, PipelineStageFlags) Method |
Namespace: Ab4d.SharpEngine.VulkanAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public void CopyDataToGpuImage(
Image targetVulkanImage,
int width,
int height,
int mipLevels,
AccessFlags currentAccessMask,
ImageLayout currentImageLayout,
PipelineStageFlags currentStageMask,
DeviceMemory imageDeviceMemory,
int imageMemorySize,
byte[] data,
ImageLayout targetImageLayout = ImageLayout.TransferSrcOptimal,
AccessFlags targetImageAccessMask = AccessFlags.TransferRead,
PipelineStageFlags targetImageStageMask = PipelineStageFlags.Transfer
)
Parameters
- targetVulkanImage Image
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- width Int32
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- height Int32
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- mipLevels Int32
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- currentAccessMask AccessFlags
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- currentImageLayout ImageLayout
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- currentStageMask PipelineStageFlags
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- imageDeviceMemory DeviceMemory
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- imageMemorySize Int32
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- data Byte
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- targetImageLayout ImageLayout (Optional)
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- targetImageAccessMask AccessFlags (Optional)
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- targetImageStageMask PipelineStageFlags (Optional)
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See Also