Click or drag to resize
Ab4d.SharpEngine logo

VulkanDeviceCopyDataToGpuImage(GpuImage, Int32, Int32, Int32, DeviceMemory, Int32, Byte, ImageLayout, AccessFlags, PipelineStageFlags) Method


Namespace: Ab4d.SharpEngine.Vulkan
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public void CopyDataToGpuImage(
	GpuImage targetGpuImage,
	int width,
	int height,
	int mipLevels,
	DeviceMemory imageDeviceMemory,
	int imageMemorySize,
	byte[] data,
	ImageLayout targetImageLayout = ImageLayout.TransferSrcOptimal,
	AccessFlags targetImageAccessMask = AccessFlags.TransferRead,
	PipelineStageFlags targetImageStageMask = PipelineStageFlags.Transfer
)

Parameters

targetGpuImage  GpuImage
 
width  Int32
 
height  Int32
 
mipLevels  Int32
 
imageDeviceMemory  DeviceMemory
 
imageMemorySize  Int32
 
data  Byte
 
targetImageLayout  ImageLayout  (Optional)
 
targetImageAccessMask  AccessFlags  (Optional)
 
targetImageStageMask  PipelineStageFlags  (Optional)
 
See Also