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VulkanDeviceCopyDataToGpuImage(GpuImage, Int32, Int32, Int32, DeviceMemory, Int32, Byte, ImageLayout, AccessFlags, PipelineStageFlags) Method |
Namespace: Ab4d.SharpEngine.VulkanAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public void CopyDataToGpuImage(
GpuImage targetGpuImage,
int width,
int height,
int mipLevels,
DeviceMemory imageDeviceMemory,
int imageMemorySize,
byte[] data,
ImageLayout targetImageLayout = ImageLayout.TransferSrcOptimal,
AccessFlags targetImageAccessMask = AccessFlags.TransferRead,
PipelineStageFlags targetImageStageMask = PipelineStageFlags.Transfer
)
Parameters
- targetGpuImage GpuImage
-
- width Int32
-
- height Int32
-
- mipLevels Int32
-
- imageDeviceMemory DeviceMemory
-
- imageMemorySize Int32
-
- data Byte
-
- targetImageLayout ImageLayout (Optional)
-
- targetImageAccessMask AccessFlags (Optional)
-
- targetImageStageMask PipelineStageFlags (Optional)
-
See Also