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ShadersManagerGetOrCreateShaderModule Method

GetOrCreateShaderModule method first tries to gets the shader with shaderResourceName from the cache. If it does not exist in the cache, then a new a shader is created from the specified shaderResourceName.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public ShaderModule GetOrCreateShaderModule(
	string shaderResourceName
)

Parameters

shaderResourceName  String
shaderResourceName that is used to get the shader bytecode

Return Value

ShaderModule
created ShaderModule
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.ShadersManager.GetOrCreateShaderModule(System.String)"]

See Also