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ShadersManagerRegisterShaderResourceStatic Method

Overload List
 NameDescription
Public methodStatic memberRegisterShaderResourceStatic(ShaderBytecodeProvider) Registers newShaderResource as source for shaders code. Returns true if resource was registered, false if the same resource was already registered. This method is the same as non-static RegisterShaderResource(ShaderBytecodeProvider) method.
Public methodStatic memberRegisterShaderResourceStatic(String, Byte) Registers the specified resourceName and its bytes array as a source for the shaders bytecode. Returns true if resource was registered, false if the same resource was already registered. This method is the same as non-static RegisterShaderResource(String, Byte) method.
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