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ShadersManagerRegisterShaderResourceStatic(String, Byte) Method

Registers the specified resourceName and its bytes array as a source for the shaders bytecode. Returns true if resource was registered, false if the same resource was already registered. This method is the same as non-static RegisterShaderResource(String, Byte) method.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static bool RegisterShaderResourceStatic(
	string resourceName,
	byte[] shaderBytecode
)

Parameters

resourceName  String
resource name
shaderBytecode  Byte
shader bytecode as bytes array

Return Value

Boolean
true if resource was registered, false if the same resource was already registered
See Also