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ShadersManagerRegisterShaderResource(String, Byte) Method |
Registers the specified resourceName and its bytes array as a source for the shaders bytecode.
Returns true if resource was registered, false if the same resource was already registered.
This method is the same as static
RegisterShaderResourceStatic(String, Byte) method.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public bool RegisterShaderResource(
string resourceName,
byte[] shaderBytecode
)
Parameters
- resourceName String
- resource name
- shaderBytecode Byte
- shader bytecode as bytes array
Return Value
Booleantrue if resource was registered, false if the same resource was already registered
See Also