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ShadersManagerRegisterShaderResourceStatic(ShaderBytecodeProvider) Method

Registers newShaderResource as source for shaders code. Returns true if resource was registered, false if the same resource was already registered. This method is the same as non-static RegisterShaderResource(ShaderBytecodeProvider) method.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public static bool RegisterShaderResourceStatic(
	ShaderBytecodeProvider newShaderBytecodeProvider
)

Parameters

newShaderBytecodeProvider  ShaderBytecodeProvider
shader resource as ShaderResourceBase

Return Value

Boolean
true if resource was registered, false if the same resource was already registered
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.ShadersManager.RegisterShaderResourceStatic(Ab4d.SharpEngine.Effects.ShaderBytecodeProvider)"]

See Also