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ShadersManagerRegisterShaderResourceStatic(ShaderBytecodeProvider) Method

Registers newShaderResource as source for shaders code. Returns true if resource was registered, false if the same resource was already registered. This method is the same as non-static RegisterShaderResource(ShaderBytecodeProvider) method.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static bool RegisterShaderResourceStatic(
	ShaderBytecodeProvider newShaderBytecodeProvider
)

Parameters

newShaderBytecodeProvider  ShaderBytecodeProvider
shader resource as ShaderResourceBase

Return Value

Boolean
true if resource was registered, false if the same resource was already registered
See Also