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ShadersManagerRegisterShaderResourceStatic(ShaderBytecodeProvider) Method | 
            Registers newShaderResource as source for shaders code.
            Returns true if resource was registered, false if the same resource was already registered.
            This method is the same as non-static 
RegisterShaderResource(ShaderBytecodeProvider) method.
            
 Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic static bool RegisterShaderResourceStatic(
	ShaderBytecodeProvider newShaderBytecodeProvider
)
Parameters
- newShaderBytecodeProvider  ShaderBytecodeProvider
 - shader resource as ShaderResourceBase
 
Return Value
Booleantrue if resource was registered, false if the same resource was already registered
See Also