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LineUtilsAddEdgeLinePositions Method

AddEdgeLinePositions method collects the edge lines and adds their start and end positions to the linePositions collection from the specified sceneNode and its children. The edge lines are created if angle in degrees between two adjacent triangles is bigger then the specified edgeStartAngleInDegrees. To set advanced settings on how edge lines are created, use the EdgeLinesFactory class (this class is also internally used by this method).

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static void AddEdgeLinePositions(
	SceneNode sceneNode,
	float edgeStartAngleInDegrees,
	List<Vector3> linePositions,
	Transform? parentTransform = null
)

Parameters

sceneNode  SceneNode
SceneNode
edgeStartAngleInDegrees  Single
if angle in degrees between two adjacent triangles is bigger then the specified edgeStartAngleInDegrees, then an edge line is created between triangles.
linePositions  ListVector3
List of Vector3 where edge line positions will be added to
parentTransform  Transform  (Optional)
optional Transform that is added to the sceneNode (null by default)
See Also