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LineUtilsGetWireframeLinePositions Method

Overload List
 NameDescription
Public methodStatic memberGetWireframeLinePositions(Mesh, Boolean, Transform, HashSetUInt64) Gets an array of Vector3 positions that define wireframe lines for the specified mesh. When removedDuplicateLines is true, then only one line will be created for each edge between two triangles. This requires additional processing but is faster to render because less wireframe lines are returned.
Public methodStatic memberGetWireframeLinePositions(SceneNode, Boolean, Transform, HashSetUInt64) Gets an array of Vector3 positions that define wireframe lines for the specified SceneNode (and its child SceneNodes in case a GroupNode is set as parameter). When removedDuplicateLines is true, then only one line will be created for each edge between two triangles. This requires additional processing but is faster to render because less wireframe lines are returned.
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