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LineUtilsGetWireframeLinePositions(SceneNode, Boolean, Transform, HashSetUInt64) Method |
Gets an array of Vector3 positions that define wireframe lines for the specified SceneNode (and its child SceneNodes in case a GroupNode is set as parameter).
When removedDuplicateLines is true, then only one line will be created for each edge between two triangles.
This requires additional processing but is faster to render because less wireframe lines are returned.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic static Vector3[] GetWireframeLinePositions(
SceneNode sceneNode,
bool removedDuplicateLines = false,
Transform? transform = null,
HashSet<ulong>? distinctLinesHashSet = null
)
Parameters
- sceneNode SceneNode
- SceneNode
- removedDuplicateLines Boolean (Optional)
- true to remove duplicate lines at the edges of triangles (false by default)
- transform Transform (Optional)
- optional transformation that is applied to all positions
- distinctLinesHashSet HashSetUInt64 (Optional)
- optional HashSet that is used when removing duplicate lines
Return Value
Vector3array of Vector3 positions that define wireframe lines for the specified mesh
ExceptionsException | Condition |
---|
ArgumentNullException | when sceneNode is null |
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.LineUtils.GetWireframeLinePositions(Ab4d.SharpEngine.SceneNodes.SceneNode,System.Boolean,Ab4d.SharpEngine.Transformations.Transform,System.Collections.Generic.HashSet{System.UInt64})"]
See Also