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FirstPersonCameraMoveFor Method

Animates the CameraPosition by changing it for the specified cameraPositionOffset. The animation takes animationDurationInMilliseconds and uses the specified easingFunction.

Namespace: Ab4d.SharpEngine.Cameras
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public void MoveFor(
	Vector3 cameraPositionOffset,
	int animationDurationInMilliseconds,
	Func<float, float>? easingFunction = null
)

Parameters

cameraPositionOffset  Vector3
Offset as Vector3 that will be added to the current Camera's CameraPosition
animationDurationInMilliseconds  Int32
duration of animation in milliseconds
easingFunction  FuncSingle, Single  (Optional)
easing function (see Ab4d.SharpEngine.Common.EasingFunctions for different easing functions). When null linear interpolation is used.
Remarks

MoveFor animates the CameraPosition by changing it for the specified cameraPositionOffset. The animation takes animationDurationInMilliseconds and uses the specified easingFunction.

This methods stops any existing animation or rotation that is currently running (except those that are running on CameraAnimation defined by the user; not in this camera).

easingFunction parameter can be set to any Func that takes a float value and returns another float values (both in range from 0 to 1). It is possible to use a predefined list of easing functions that are defined in Ab4d.SharpEngine.Common.EasingFunctions). When easingFunction parameter is null then linear interpolation is used.

See Also