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FirstPersonCameraStrafeCamera Method

Strafes the camera - moves it in the direction perpendicular to the camera's LookDirection and UpDirection.

Namespace: Ab4d.SharpEngine.Cameras
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
protected virtual void StrafeCamera(
	float dx,
	float dy,
	float dz
)

Parameters

dx  Single
change in x direction
dy  Single
change in y direction
dz  Single
change in z direction
Remarks

Strafes the camera - moves it in the direction perpendicular to the camera's LookDirection and UpDirection.

For example if camera is looking to the left (LookDirection = (-1,0,0)), than strafing the camera for dx=10 will move the camera into the screen (in the -z direction).

To move the camera with just changing the camera position regardless of the LookDirection use MoveCamera(Vector3) method.

See Also