Scene Fields | |
The Scene type exposes the following members.
| Name | Description | |
|---|---|---|
| AllLightsDescriptorSetLayout | DescriptorSetLayout for all lights data | |
| AllLightsDescriptorSets | All lights DescriptorSet | |
| AllWorldMatricesDescriptorSetLayout | DescriptorSetLayout for matrices data | |
| DefaultCoordinateSystem | Default coordinate system type: YUpRightHanded | |
| RequireCommandBuffersRecodingDirtyFlagsBit | ||
| RequireDisposeAllRenderingItemsFlagsBit | ||
| RequireRenderingLayersCreationDirtyFlagsBit | ||
| RequireSceneNodeUpdateDirtyFlagsBit | ||
| RequireUpdateBeforeHitTestingFlagsBit | ||
| SceneDescriptorSetLayout | DescriptorSetLayout for the Scene data | |
| StandardFragmentShaderPushConstantsSize | StandardFragmentShaderPushConstantsSize defines the size of PushConstants used in fragment shader by the standard rendering process (push constant value defines the material index). This value is used when defining the PipelineLayout. | |
| StandardVertexShaderPushConstantsSize | StandardVertexShaderPushConstantsSize defines the size of PushConstants used in vertex shader by the standard rendering process (push constant value defines the index of the object world matrix). This value is used when defining the PipelineLayout. |